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Beginner guide
Pick a universe, survive a 25-minute mission, and spend level-ups on a weapon plus the passive that evolves it. Green-outlined elites drop the chests. Rescues and relics are how the roster and the armoury open.

A first evolution that does not wait
TheGamer points at Flamer plus Glue into Heavy Flamer because both pieces are basic unlocks. Nuln Oil plus Hourglass into Mordant Earth is the other basic pair. I am calling that an editorial suggestion from those articles, not a required route. The Boltgun and Lasgun pages are better once you have a specific champion.
Imperial Bastion is the first 40K map. Gallowdark opens after a level-20 clear and holds the Munitorum Dataslate for the 40K armoury. The Age of Sigmar armoury wants the Warscroll on Skrappa Spill. Modes such as 'Eavy Metal, Fast Attack, Endless War, and Purity exist on the mission notes. They are optional speed and difficulty switches, not the first clear.
Barbecue Hell Yeah pops on any evolution. Glorious Pixel Vomit wants six evolved weapons at once, which is a later brag. Full controller support is on the Steam page, so a pad is a normal way to play, not a workaround.
There is no official tutorial script. Enemy counts per minute are not published. If a tip needs a number the tables do not have, it does not belong in this guide.
Questions
What should I evolve first?
An editorial pick from TheGamer is Flamer plus Glue. It is available from basic unlocks. It is not an official order.
How long is a run?
25 minutes on the mission table, then the Extremis at the end of a combat stage.
How do I open the armoury?
Munitorum Dataslate on Gallowdark for 40K. Warscroll on Skrappa Spill for Age of Sigmar.
Related guides
Sources
- TheGamer, 40K evolutions — checked 2026-11-12
- TheGamer, Age of Sigmar evolutions — checked 2026-11-12
- atma.gg missions — checked 2026-11-12
- Steam store, Warhammer Survivors — checked 2026-11-12
- Field Guide achievements — checked 2026-11-12