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Passive items

Twenty-two passives show up as level-up choices. Each one evolves one or two weapons. The table is the reverse lookup: pick the item you are holding and see which guns it finishes.

Screenshot on the passive item pageSecond screenshot on the passive item page
ItemEffectEvolvesStatus
Da Lucky StikkIncreases both Chance and Bait stats as it levels up. Effective with a character feared by Orks.power-klaw3 sources
Codex AstartesImproves combat effectiveness and reduces Corruption. Combine with a powerful punch.power-fist3 sources
Kragg Blackhammer's Master RuneAll held passives (excluding the Master Rune) gain +1 level. Reuniting with the Verminslayer would prove useful.fyrestorm-greataxe3 sources
Null PendantEnemies tagged as Manifestation or Endless spell do 10% less damage.uskavar-the-sunderer3 sources
White DwarfCharacter gains 8% more experience.storm-eagle-rocket, rope-grapnel3 sources
GauntletRaises inflicted damage by 10%.lasgun, poisoned-throwing-knives3 sources
GlueReduces incoming damage by 1. Increases retaliatory damage by 10%.flamer, mystical-ward3 sources
BandolierReduces weapon reload time by 8%.frag-grenade, brace-of-pistols3 sources
Liquid Green StuffIncreases Wounds (Max Health) by 20%.whirlwind-battery, brazier-staff3 sources
Bugman's TankardCharacter recovers 0.2 Wounds per second.shield-of-faith, nebulous-sea-fog3 sources
Tape MeasureIncreases size of attacks by 10%.chainsword, grandblade3 sources
HourglassIncreases attack and effect time by 10%.nuln-oil3 sources
Dice CubeWeapons fire more projectiles.boltgun, boltstorm-pistol3 sources
Lightning BoltIncreases projectile speed by 10%.storm-bolter, crozius-arcanum3 sources
SabatonCharacter moves 10% faster.mechanical-bite, tempest-axes3 sources
MagnetCharacter picks up items from further away.combat-shotgun, cyclone-sword3 sources
Scatter DieCharacter increases their chance by 10%.d6-dice3 sources
Golden DemonCharacter earns 10% more Coins.fidelis, twin-tailed-cat3 sources
Chaos SigilIncreases enemy speed, health, quantity and frequency by 10%.spear-of-the-faithful3 sources
Figure CaseRedeploy once with 50% Wounds.battle-cannon, blade-of-the-high-heavens3 sources
ArdcoatIncreases invulnerability time.smite, flintlock-pistols3 sources
Tactical RockIncreases Strength, Skill, Sustain, and Range. Higher levels also increase Corruption.ardent-blade, stormcharged-warhammer3 sources

Levels are not all five

Sixteen of the passives cap at level 5. Da Lucky Stikk and Tactical Rock cap at 9, and those two also need level 9 before they evolve their weapons. Dice Cube and Figure Case cap at 2. Kragg Blackhammer's Master Rune caps at 1. Codex Astartes caps at 6 and must be level 6 to evolve the Power Fist.

White Dwarf feeds Storm Eagle Rocket and Rope and Grapnel. The Gauntlet feeds Lasgun and Poisoned Throwing Knives. Glue feeds Flamer and Mystical Ward. The full pairs are in the table, taken from the evolution list rather than guessed.

How often a passive appears in the level-up trio is not published. The obtain line on every row is the same on purpose: it is a level-up offer, not a permanent unlock, except where a character page says otherwise.

Questions

How many passive items are listed?

22, with a max level and at least one evolution each, as checked on 12 November 2026.

Do I need to max the passive?

Usually level 1 is enough. The exceptions are written on the evolution rows: Lucky Stikk, Tactical Rock, Codex Astartes, and Null Pendant.

Sources